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  Topic: Measuring Sim Height (Simple Request)
maximum411

Replies: 4
Views: 1236

PostForum: Skinner's Studio   Posted: Mon May 01, 2017 9:16 pm   Subject: Measuring Sim Height (Simple Request)
For anyone who is interested, I analyzed the Sims' height using the scuba flippers, which lay flat along the floor, and compared those to the Sims' height. I know the tiles are exactly 3 feet on each ...
  Topic: Measuring Sim Height (Simple Request)
maximum411

Replies: 4
Views: 1236

PostForum: Skinner's Studio   Posted: Tue Apr 25, 2017 6:19 am   Subject: Measuring Sim Height (Simple Request)
Thanks Damon- I had never thought about looking at them lying down. I am curious how you got 2 and a half tiles though? A Sim can fit fully stretched out on the massage table, which is only 2 tiles lo ...
  Topic: Measuring Sim Height (Simple Request)
maximum411

Replies: 4
Views: 1236

PostForum: Skinner's Studio   Posted: Sat Apr 22, 2017 8:13 pm   Subject: Measuring Sim Height (Simple Request)
Hi,

I have a mesh/prop request that I think should be relatively simple. I want to use this mesh to determine the height of a Sim within the game. What I need for that is a mesh of a Sim with a flo ...
  Topic: Changing direction of Sim animation
maximum411

Replies: 8
Views: 2976

PostForum: Hacker's Hideout   Posted: Wed Jul 15, 2015 11:40 pm   Subject: Changing direction of Sim animation
Awesome! Thanks for all the information. I had never worked with slots before, but through trial and error I found that changing a "4096" to a "4112" in one of the slot sections in ...
  Topic: Changing direction of Sim animation
maximum411

Replies: 8
Views: 2976

PostForum: Hacker's Hideout   Posted: Fri Jul 10, 2015 2:52 am   Subject: Changing direction of Sim animation
Hi Raeven! Great to see you are still active on SO, and helpful as always biggrin

It is indeed a case of snapping a Sim into a slot. The behaviors come from this treadmill here:

http://www.c ...
  Topic: Changing direction of Sim animation
maximum411

Replies: 8
Views: 2976

PostForum: Hacker's Hideout   Posted: Wed Jul 08, 2015 3:58 am   Subject: Changing direction of Sim animation
I have been working on this treadmill object for a while now, and the final step is getting very frustrating. I borrowed the graphics from one object, and am combining them with animations from anothe ...
  Topic: Mesh programs?
maximum411

Replies: 7
Views: 3154

PostForum: Skinner's Studio   Posted: Wed Jul 08, 2015 3:54 am   Subject: Mesh programs?
I have used MilkShape to edit pet meshes. For the heads it is very easy, as they look completely normal in MilkShape and any edits you make are reflected in the exported mesh. The bodies are another s ...
  Topic: Recruiting skinners for an ambitious and exciting project
maximum411

Replies: 11
Views: 5920

PostForum: Skinner's Studio   Posted: Thu Feb 06, 2014 11:27 pm   Subject: Recruiting skinners for an ambitious and exciting project
The project has been put on hold for a while, since I am at school, but I made some good progress. Right now I have a horse that can be "ridden," and runs around the lot when a Sim selects r ...
  Topic: WCIF an elder tree and/or bush? *SOLVED*
maximum411

Replies: 10
Views: 4622

PostForum: Sims Sleuths   Posted: Sat Jun 15, 2013 6:54 am   Subject: WCIF an elder tree and/or bush? *SOLVED*
Elderberry shrubs actually come as part of Makin' Magic- and they produce edible elderberries for cooking!
  Topic: Has anyone ever made a *NEW* pet mesh?
maximum411

Replies: 3
Views: 2363

PostForum: Skinner's Studio   Posted: Sat Jun 01, 2013 4:06 am   Subject: Has anyone ever made a *NEW* pet mesh?
Cat and dog body meshes are essentially impossible to make because Milkshape doesn't have the right skeletons for them. Heads are fairly easy to modify- I've made a Scottish Fold (with folded-down ear ...
  Topic: Z-buffer assistance
maximum411

Replies: 1
Views: 2662

PostForum: Object Creation and Recolor Shop   Posted: Fri Jan 18, 2013 10:07 pm   Subject: Z-buffer assistance
I am working on a functional treadmill that uses the Savage Sims animations, but the sprites from Poetica's decorative treadmill, which I prefer. I have it pretty much done, but I still have a few min ...
  Topic: just a report
maximum411

Replies: 1
Views: 1175

PostForum: General   Posted: Fri Jan 18, 2013 10:07 pm   Subject: just a report
Good! I was worried they were gone forever.
  Topic: Incrementing Values in IFF Pencil
maximum411

Replies: 2
Views: 2000

PostForum: Hacker's Hideout   Posted: Tue Jan 15, 2013 12:28 am   Subject: Incrementing Values in IFF Pencil
Thanks for getting back to me Raeven! I can't believe I never noticed that sticky before- that should be really helpful biggrin Hope you are doing well!
  Topic: Incrementing Values in IFF Pencil
maximum411

Replies: 2
Views: 2000

PostForum: Hacker's Hideout   Posted: Fri Jan 04, 2013 12:56 am   Subject: Incrementing Values in IFF Pencil
Is it possible to increment the value of a variable in IFF Pencil? For example, I would like to write a line that tells the object to change its current graphic to 1 greater than the one it is already ...
  Topic: Preppy clothes
maximum411

Replies: 1
Views: 1756

PostForum: General   Posted: Sun Dec 23, 2012 7:28 am   Subject: Preppy clothes
Does anyone know where I can find preppy clothes for The Sims 1?

Thanks!
 
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