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Found*More walkable space around object's center

 
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Andrasta
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PostPosted: Mon Aug 25, 2014 8:36 pm    Post subject: Found*More walkable space around object's center Reply with quote

I need my sims come closer to the center of an object I made.

That is, the object should occupy less space in its square, but not be completely intersectable. How can I reduce the distance of a sim to the center of the object?

Someone knows a way (or a tutorial) how to do this?

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Last edited by Andrasta on Wed Aug 27, 2014 5:54 pm; edited 1 time in total
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DamonDamore
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PostPosted: Tue Aug 26, 2014 1:39 pm    Post subject: Reply with quote

Somewhere in the OBJD there's an option for how much space an object takes up on a tile. I don't remember exactly what it's called or how much it changes your ability to select it, though.
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Andrasta
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PostPosted: Tue Aug 26, 2014 6:39 pm    Post subject: Reply with quote

That's a hint where to look - thank you Damon! thumbsup
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Andrasta
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PostPosted: Wed Aug 27, 2014 5:53 pm    Post subject: Reply with quote

Found, and indeed in the OBJD:
"Tile Width: The tile width of the object. Should be even! Controls how close people can walk next to the object. The larger the wider, in 1/16 tile units."

Doesn't solve my issue (because it is not related to tile width - well, I am learning ;) ), but useful to know!

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Raeven
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PostPosted: Fri Dec 11, 2015 2:20 pm    Post subject: Reply with quote

For future reference - Also see Footprint Inset Mask
T-mog wrote:
Footprint Inset Mask: The footprint inset mask of the object, as a 4 digit (16 bit) hex number. 4 bit fields for North (0x000f), East (0x00f0), South (0x0f00) and West (0xf000). Each bit field contains a 4 bit number that is added to the inset of the corresponding edge, to extend the edges of the object out in 1/16 tile units.

More here:
http://workshop.woobsha.com/TheDrawingBoard/viewtopic.php?f=4&t=74

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Andrasta
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PostPosted: Sat Dec 19, 2015 11:03 am    Post subject: Reply with quote

Thanks Raeven smile

My memory on issues is related with my objects laugh Therefore whenever I remember I had an issue I come back to SO and review my questions and the answers received and connect them to the issues I am having on new objects. Great to have more answers.

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