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Mesh behaving badly

 
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Thalia
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Joined: 19 May 2008
Posts: 894
Location: New England

PostPosted: Sun Jun 12, 2016 1:23 am    Post subject: Mesh behaving badly Reply with quote

I'm not sure what's going on here and need some help. I downloaded the playable goblin boy's body and head mesh from here http://sethssimssite.tripod.com/id14.html to use in my game as I had an idea about making some piskies with it. But the head does something weird with other body meshes and you can see both (with the bmps!) at once as if the body is part of the head as well? Like a prop? I'm assuming something got attached in the wrong way but I'm not sure where to start.

There is another source for the same mesh but it's a yahoo group and needs approval to download from. I don't know if it's been extracted by the same person or is a differently named version of the same.

ETA: The body mesh is B876MCChdMed_Goblin; the head mesh uses the same number, C876MCMed_Goblin. I don't see that that should be a problem, though?



Picture 8.png
 Description:
Whuh?
 Filesize:  41.41 KB
 Viewed:  1724 Time(s)

Picture 8.png



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Andrasta
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Joined: 14 Sep 2012
Posts: 608
Location: Franconia, Germany

PostPosted: Sun Jun 12, 2016 8:27 am    Post subject: Reply with quote

Well, goblins behave badly sometimes, especially this one obviously - I mean...just look at him! :D

Hope you will get some serious advice, Thalia, just wanted to say hallo to you!

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Raeven
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Joined: 24 Aug 2006
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PostPosted: Sun Jun 12, 2016 2:31 pm    Post subject: Reply with quote

Here are the SKN and BMPs extracted from the game.
There is no CMX included.
I figured you could make that easily when renaming the files to suit your preferred naming convention.



MagicMCChd_Goblin-NO CMX.zip
 Description:

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 Filename:  MagicMCChd_Goblin-NO CMX.zip
 Filesize:  119.76 KB
 Downloaded:  59 Time(s)


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Thalia
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Joined: 19 May 2008
Posts: 894
Location: New England

PostPosted: Fri Jun 17, 2016 5:54 am    Post subject: Reply with quote

Oh, I suppose that's much easier than trying to figure out what's wrong with the first one, thanks!

And hallo to you too, Andrasta!

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