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object for making 'ghost' or 'immortal' sims

 
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zosa
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Joined: 03 Aug 2015
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PostPosted: Mon May 23, 2016 9:39 am    Post subject: object for making 'ghost' or 'immortal' sims Reply with quote

so i like to have supernatural sims (ghosts, vamps, boogies, jiins, monsters and the like) but i keep coming up against the same problem over and over with making functionally dead or suspended sims, i have to either refresh them over and over to keep high motives or max out the motives of all the other sims in the family


so here is my request, can someone make an object that can arrest needs dropping(like the simslice meditation ring) but also raise certain motives to max (in this case, hunger, hygiene, energy and bladder) like snapes potion set from bloodysims or the supersculpture from simsomethings without maxing out the rest of the lot as well?

it's super tiresome that to make a non-livng sim i have to teach them a spell from pandora to stop hunger, refresh them every couple hours(or raise a single motive in time with the other sims of the house so they don't stop doing what they are doing) then suspend them in the ring except when i am actively needing them to do something

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DamonDamore
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PostPosted: Wed Jun 01, 2016 3:45 pm    Post subject: Reply with quote

I was looking into supernatural sims and I just couldn't figure out how to handle sims of multiple types...

What this lead to was...

An idea for a generic motive buffs/nerfs thing based on inventory tokens... You would add so many + or - tokens for each motive, so if you wanted a sim to always be tired you could have multiple -sleep tokens or if you wanted a sim who didn't need to socialize you could add +social tokens.

Gahh I have too many projects!

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bluesage
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PostPosted: Wed Jun 01, 2016 4:37 pm    Post subject: Reply with quote

Got the Ghosts! smile
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zosa
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PostPosted: Thu Jun 02, 2016 12:47 am    Post subject: Reply with quote

sadly the sum of my knowledge on tokens is that they exist and they add to your inventory like a buyable only with no option to drop them XD my forte is recolors/reskins of existing stuff
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DamonDamore
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PostPosted: Thu Jun 02, 2016 1:04 am    Post subject: Reply with quote

zosa wrote:
sadly the sum of my knowledge on tokens is that they exist and they add to your inventory like a buyable only with no option to drop them XD my forte is recolors/reskins of existing stuff


I know... if I ever get on that I'll let you know, laugh

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zosa
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PostPosted: Thu Jun 02, 2016 1:07 am    Post subject: Reply with quote

well if you do (or if you can will up the guy from beidersims or pandorasims) let me know XD
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André
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PostPosted: Sun Jul 10, 2016 2:40 am    Post subject: Reply with quote

How cool! It would be like the ghosts of Sims 3.
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zosa
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PostPosted: Tue Aug 16, 2016 5:00 pm    Post subject: Reply with quote

do the sims3 ghosts have halted counters?
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André
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PostPosted: Sat Apr 29, 2017 8:27 pm    Post subject: Reply with quote

You can control a ghost sims in Sims 3, like a normal Sim, or almost.
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zosa
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PostPosted: Wed May 10, 2017 12:29 am    Post subject: Reply with quote

well you can do that with a zombie sim in the first sims too XD
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