Simblesse Oblige Forum Index Simblesse Oblige
Forums for serious Simmers to share knowledge about The Sims 1
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How to clone an object to fix an ID Conflict

 
Post new topic   Reply to topic    Simblesse Oblige Forum Index -> Novice's Nook and Reference Materials
View previous topic :: View next topic  
Author Message
17mars
Owner
Owner


Joined: 09 Aug 2006
Posts: 5453
Location: Underground Seattle

PostPosted: Tue Sep 16, 2008 10:31 pm    Post subject: How to clone an object to fix an ID Conflict Reply with quote

This is a photo tutorial requested by Gonewiththesim21. Sorry it took so long!

The easiest way to fix an object ID conflict in an object is to clone that object with a different magic cookie number. This tutorial will walk you through that rather easy process. Before you begin, put a copy of the conflicted object file in a safe place in case you ever need the original back for some reason. ALWAYS keep back up copies.

1) Download and install the Transmogrifier Program from this site:
http://www.thesimstransmogrifier.com/GetTransmogrifier

2) Open the transmogrifier program and find your object in the list.



3) Click “clone object file” button.



4) Click Get Magic Cookie button. You will only have to do this part the first time you use Tmog. Once you get your magic cookie number, you will ALWAYS use that same number. It is your personal magic cookie number.



5) Once the Tmog homepage gives you your own personal magic cookie number, enter it into the magic cookie box as I did here then click OK.



6) You’ll see the cloning screen scroll. When it is completed, click OK.



7) Now you have two objects, the original and the transmogrified clone.



8)Remove the original object from your game. You can just delete it from the Tmog if you already have a back up of that file put away for safekeeping. The original file is the one without reference numbers tacked on to the end.



9) You are done! You cloned an object and successfully changed its ID number.
Back to top
View user's profile Send private message Visit poster's website
Gonewiththesim21
Member
Member


Joined: 17 Jul 2008
Posts: 716
Location: ALAMEDA CA

PostPosted: Thu Oct 02, 2008 5:35 am    Post subject: Reply with quote

So do you have to install the object to clone it ?
_________________
But i dont want to be around mad people, Oh you can't help that were all mad here.
Back to top
View user's profile Send private message
Mhari
Member
Member


Joined: 01 Sep 2006
Posts: 273
Location: Massachusetts, USA

PostPosted: Thu Oct 02, 2008 12:36 pm    Post subject: Reply with quote

Yes, but you can take it out again once you've got the clone. I have a whole folder full of base objects that I only install when I'm making things. yes
_________________
I've been sane a long while now, and change is good.
- Firefly
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Gonewiththesim21
Member
Member


Joined: 17 Jul 2008
Posts: 716
Location: ALAMEDA CA

PostPosted: Thu Oct 02, 2008 5:39 pm    Post subject: Reply with quote

ahhh i see
_________________
But i dont want to be around mad people, Oh you can't help that were all mad here.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Simblesse Oblige Forum Index -> Novice's Nook and Reference Materials All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group