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teleporter fixes of pets animation

 
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tq03q9i
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Joined: 11 Jun 2008
Posts: 174
Location: China

PostPosted: Sat Jul 16, 2016 3:30 am    Post subject: teleporter fixes of pets animation Reply with quote


i make a fixed teleporter of fixed pets get in/get out animations
enjoy laugh
thanks for the inspiration from Reaven's TSO elevators fixes



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Raeven
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Joined: 24 Aug 2006
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PostPosted: Sat Jul 16, 2016 4:24 am    Post subject: Reply with quote

Nice! Works with dragons too (they think they are cats 😄)

EDIT: I see you also offered this pet enabling to Rhys as a FreeSO patch.
I assume it is this same code I worked out for TS1 elevators? That may not be the best approach for FreeSO. I made this for elevators in TS1.

This means I had less animations choices (Rhys mentioned the pet carrier animations to you a while time ago. Did you try those for a TSO patch?) and in the case of the teleporter the work around for the dog is not necessary. He can use normal dog animations in a teleporter.

Also in a teleporter the choppiness of the coobbled-together animations not really lining up with the SLOTs is probably a lot more evident. I chose to not go through the effort of making a custom SLOT for my elevators because of their walls which kinda hide the little jerky movement, but the teleporter is another story.

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Last edited by Raeven on Sat Jul 16, 2016 1:03 pm; edited 1 time in total
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DaphneHarridge
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PostPosted: Sat Jul 16, 2016 6:09 am    Post subject: Reply with quote

Thank you! This is fantastic! yes

DH
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tq03q9i
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Joined: 11 Jun 2008
Posts: 174
Location: China

PostPosted: Sat Jul 16, 2016 10:57 pm    Post subject: Reply with quote

Raeven wrote:
I see you also offered this pet enabling to Rhys as a FreeSO patch.
I assume it is this same code I worked out for TS1 elevators? That may not be the best approach for FreeSO. I made this for elevators in TS1.

This means I had less animations choices (Rhys mentioned the pet carrier animations to you a while time ago. Did you try those for a TSO patch?) and in the case of the teleporter the work around for the dog is not necessary. He can use normal dog animations in a teleporter.

Also in a teleporter the choppiness of the coobbled-together animations not really lining up with the SLOTs is probably a lot more evident. I chose to not go through the effort of making a custom SLOT for my elevators because of their walls which kinda hide the little jerky movement, but the teleporter is another story.

thank you for your opinions Raeven
maybe Rhys have better solution,obviously my code is bloated,your code is more slim
let us look forward to Rhys's solution with this official bug
smile
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