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TUTORIAL: Generating and Working with Z Buffers from Anim8or
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Marialix
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PostPosted: Sat Oct 13, 2007 12:20 pm    Post subject: Reply with quote


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simnut1
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PostPosted: Mon Oct 22, 2007 7:36 pm    Post subject: Reply with quote

hug I've only been making things with Anim8or for a short time. I didn't know you could make the Z's with it! This sounds so much easier! Now I just need to read this about 100 more times untill it all sinks in! Thank-you so much for taking the time to do this! hug
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ess
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PostPosted: Sun Feb 24, 2008 8:56 pm    Post subject: Reply with quote

I just wanted to add that I've been using this tutorial to have anim8or generate my z sprites lately, and could not be more happy with the results.

I really appreciate your help!

Here is a screenshot of the first testing of a dinette set I am working on: (check out those fabulous zs!) (now to fix that shadow!)



diningzs.jpg
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diningzs.jpg


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Raeven
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PostPosted: Thu Aug 14, 2008 9:19 am    Post subject: Reply with quote

Good stuff!

Does this formula apply to multi-tiled objects as well?

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eisbaer
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PostPosted: Thu Aug 14, 2008 2:11 pm    Post subject: Reply with quote

yes and no.

I do my multi-tile objects with the same formular (often using 110 and 270 as values). If then splitted in the single sprites, only adjusting of brightness has do be made. The gradient is perfect already but often to dark or to light in total.

eisbaer

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Raeven
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PostPosted: Thu Aug 14, 2008 10:10 pm    Post subject: Reply with quote

OKies, thanks, eisbaer (was not sure if the gradient would be different if the oject was larger than a single tile) and thank you as well ts1depot

hug hug

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jhulford
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PostPosted: Thu Jan 01, 2009 11:50 pm    Post subject: Reply with quote

Thank you! notworthy notworthy
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blitz_9100
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PostPosted: Wed Jul 08, 2009 11:15 pm    Post subject: Reply with quote

Great tutorial , i can finally use anim8tor for creating objects.thanks hug
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