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Links to Tutorials and How-Tos

 
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annettebrks
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PostPosted: Tue Oct 03, 2006 11:40 pm    Post subject: Links to Tutorials and How-Tos Reply with quote

Graphics Programs - Tool Equivalents for the Big Three (Paintshop Pro, Photoshop, Gimp)
Expansion Pack Requirements Explains why figuring out the EP requirements for an object can be tricky, and what's involved.
Little homemade aids for object creation
How To Install GIMP


Some Anim8or Tutorials -
(Anim8or is a free 3D modeling program for PC users)
Jota's tutorials
Jota's tutorials at the Hut (Some of the same found in the link above)
Captain's tutorial at TSR
Jonim8or Not necessarily written for the game but useful all the same.
Anim8or.org Also not written for the game but may be useful.
Reikus's lamp tutorial Look in the Tutorials board.


Last edited by annettebrks on Thu Oct 19, 2006 1:48 am; edited 2 times in total
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Raeven
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PostPosted: Wed Oct 04, 2006 12:18 am    Post subject: Reply with quote

Simblesse Oblige Object Making Tutorials

Beginner's Info: How do the sprites work together?
Intermediate Info: How to add thumbnails to an object

Beginner's Tutorial Object Making for GIMP users
Intermediate Tutorial: How to Fill the Market Cart retexturing a 2 tile object and editing the A and Z sprites.


Last edited by Raeven on Wed Nov 15, 2006 4:48 am; edited 6 times in total
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mtaman
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PostPosted: Thu Oct 12, 2006 9:29 pm    Post subject: Reply with quote

http://www.modthesims2.com/showthread.php?t=44751 Milkshape Object Meshing Tutorial by Dr. Pixel - this explains how to create new meshes for your objects and use them in the game.

Written for Sims 2, but still very useful for learning how to use Milkshape and LithUnwrap, the important parts start with post #3.
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annettebrks
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PostPosted: Mon Nov 13, 2006 12:23 am    Post subject: Reply with quote

A buffer tutorials at Simthing
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Raeven
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PostPosted: Wed Nov 15, 2006 4:44 am    Post subject: Reply with quote

:smt023 :smt023 Bunny Wuffles School of Transmogrification has an incredible series of tutorials that teach start you at "First steps in recoloring" and walk you through A's and Z's until you are making completely new objects, explaining how and why everything works along the way - information that make it possible for you to figure out how to work on other types of objects on your own.

:dessina Madoria's Bases PSP7 Tutorials teach great re-texturing and drawing techniques
(Non Paint Shop Pro users can use the Graphics Tools Equivalents chart to help follow along)
    Fill a bookcase
    Make an object look wood
    Make Doors for overhead cabinets, etc
    .
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Raeven
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PostPosted: Fri Nov 17, 2006 2:02 am    Post subject: Reply with quote

MoonSims \ Objects Fundamentals - http://moonsims.asi.org/tech/objects-1.html

Explains the following main points (which I am quoting from the article's own summary of itself)
Quote:
1) In The Sims, objects are flat images, not 3D. They only look 3D.
2) The only 3D objects in The Sims are us characters, things we carry, and the terrain we walk on.
3) Multi-square objects are collections of one-square objects, and need images for all the pieces.
4)The viewing angle for The Sims, and almost all simulation games, is 45 rotation about the vertical, and then 30 rotation from the horizontal.


First page is very lightweight, storytelling without info, the fourth gets more technical than anything I've seen elsewhere and the two in-between bridge those nicely. While most of use who make objects know the basic information in this article it's cool to have it structured into words instead of remaining an abstract understanding.

For those new to the concept of object making this will help you understand what the rest of us are blathering about faster. :) This is a basic that comes before most of the other tutorials (which launch into changing sprites and assume you understand why we are using sprites as we are in the first place)
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bruja
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PostPosted: Sat Nov 18, 2006 1:15 am    Post subject: Reply with quote

Simposium tutorial on lining up sprites for rugs, etc. - http://wicked.deltawebhosting.com/~admin71/Sims1/helpbridgerug.html
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Raeven
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PostPosted: Mon Dec 04, 2006 12:02 pm    Post subject: Reply with quote

Making New Looking Objects Using Transmogrifierhttp://www.7deadlysims.com/tutorial/tutorial_001
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mtaman
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PostPosted: Tue Oct 09, 2007 6:22 pm    Post subject: Reply with quote

Easy tutorial teaching you how to recolor Sims 1 objects using a free program called GIMP
http://www.thesimsresource.com/downloads/articles/sims1/tutorials/517172/
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bruja
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PostPosted: Sat Oct 13, 2007 1:06 pm    Post subject: Reply with quote

Another #%*& Sim Site

has a tutorial on adding/changing tiles.

http://www.angelfire.com/retro/vinylp_ants/Stuff.html

And assorted other object making tutorials as well

http://www.angelfire.com/retro/vinylp_ants/Stuff2.html

Warning: have your pop-up blocker on!

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Nana
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PostPosted: Mon Nov 17, 2008 10:18 am    Post subject: Reply with quote

I have been experimenting with a couple of simple bases, using Default Masi objects, the images and the sprites. It will help me understand the process. I have been working with the green shrub in the first game.

I am hoping to do some reading to learn the X and Y coordinates in tmog. Does anyone know of a simply to read tutorial on these?
I am trying to take baby steps, and hopefully learn more about object making. biggrin
Thank you for any help. I honestly appreciate it.

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Raeven
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PostPosted: Mon Nov 17, 2008 6:32 pm    Post subject: Reply with quote

I don't believe anyone's done a tutorial that focuses on just the X/Y coordinates. There's not really enough material on the subject to make a whole tutorial out of.

I do have an image as part of another tutorial that illustrates that one coordinate (the X) is the left side of your image while the other (Y) is the bottom
http://www.woobsha.com/diy-litobj05PC.htm

and the subject has come up a few times at Aponee's My House

http://aponeesimz.com/my_house/viewtopic.php?f=13&t=1569

http://aponeesimz.com/my_house/viewtopic.php?p=26295#p26295

http://aponeesimz.com/my_house/viewtopic.php?p=24107#p24107
Raeven wrote:
That could be because your Z buffers are too light and need a little darkening.
Or you may be able to fix it with X/Y positioning. It gets hard to tell.

When I want to center something (that sits on the floor) on a floor tile I do this:

I start with x=0 and y=0. That placed the object too far to the right and too far up/back on the tile but it ensures I am on the correct tile (and not one tile over).

Then I move the object UP and to the RIGHT until it's at the top of this tile. I use T-mog's grid lines and center the object on THAT intersection. When I feel it's centered I leave the X alone and add 32 to the Y (so it moves downward 32 clicks) . Now your object is centered on the tile.

I do this in all four angles. Since you are doing it by eye there is room for some error but it's less error than trying to center it on the tile without any lines. Just always remember that flipped images should always have the same Y coordinate.

From there it's all Z buffer work.

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mtaman
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PostPosted: Mon Jul 06, 2009 5:35 pm    Post subject: Reply with quote

Tutorial for using Milkshape to add a mesh and an accessory together into one mesh http://simblesseoblige.com/viewtopic.php?t=784
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Madoria
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PostPosted: Fri May 18, 2012 5:28 pm    Post subject: Reply with quote

2 of my tutorials has their own site now....

http://tutorials.madoria.com/index.php

Fill a Bookcase / SimpaintShop tutorial.

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