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Raise hat prop?

 
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17mars
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PostPosted: Thu Apr 29, 2010 3:42 pm    Post subject: Raise hat prop? Reply with quote

I made my Tinker Dill skin but then discovered the hair peaks through the beret prop. I really don't want to change the head mesh. Is there any way to raise the beret prop slightly?


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bruja
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PostPosted: Fri Apr 30, 2010 12:46 am    Post subject: Re: Raise hat prop? Reply with quote

17mars wrote:
I made my Tinker Dill skin but then discovered the hair peaks through the beret prop. I really don't want to change the head mesh. Is there any way to raise the beret prop slightly?


Yes. Open the prop in Milkshape, and lift it a bit until it's where you want it. Then save it as a skn file.

To avoid future problems, you might want ti name it, and the bmp you're going to use, to 'tinker' or some such name.

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17mars
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PostPosted: Fri Apr 30, 2010 1:00 am    Post subject: Reply with quote

I might try that. Have never used Milkshape.
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mtaman
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PostPosted: Sun May 02, 2010 12:04 pm    Post subject: Reply with quote

Another way would be to color Dill's hair black where it sticks thru the beret (if he never takes his hat off). laugh
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bruja
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PostPosted: Sun May 02, 2010 2:59 pm    Post subject: Reply with quote

mtaman wrote:
Another way would be to color Dill's hair black where it sticks thru the beret (if he never takes his hat off). laugh


I could do that, too. If that's what you want, mars. In that case, I'd combine the head and beret meshes, and cut off the top curls, the same way Maxis cheats on most of the head + hat meshes. laugh

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17mars
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PostPosted: Sun May 02, 2010 4:55 pm    Post subject: Reply with quote

I'd like Tinker to be without the Beret when swimming and sleeping though. That's th only drawback. I actually have a hat prop on a dress that works brilliantly well with Mama Hicks turban. The turban looks like a blue crown on the hat.
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bruja
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PostPosted: Sun May 02, 2010 9:01 pm    Post subject: Reply with quote

17mars wrote:
I'd like Tinker to be without the Beret when swimming and sleeping though.


I notice that tinker and shower don't go together. How did Tinker get to be so clean and couth on the tv? In the books, he's disgusting.

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17mars
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PostPosted: Fri May 07, 2010 10:21 pm    Post subject: Reply with quote

Thank you, Bruja! Tinker moved into a lovely new caravan today!


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Aaron_of_Mpls
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PostPosted: Sat May 08, 2010 2:27 pm    Post subject: Reply with quote

17mars wrote:
I'd like Tinker to be without the Beret when swimming and sleeping though.


If the beret is a separate SKN from the rest of the head, you could add it to the body instead. Find the CMXs for the body skins you want, and add the beret to renamed copies of those.

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17mars
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PostPosted: Sat May 08, 2010 2:51 pm    Post subject: Reply with quote

Great minds think alike! That's what we did.
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bruja
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PostPosted: Sun May 09, 2010 12:35 pm    Post subject: Reply with quote

He does look better without the curls sticking through. The beret placement (higher and further back) we settled on was for this specific head mesh. It might not work well for other head meshes.

(The best upside was that I found that my shoulder has healed to the point where I can use a mouse enough to fiddle a bit in MilkShape. Now maybe I can finish the 1920's mesh I started months ago, for Thalia and me.)

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friedenlinde
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PostPosted: Sun May 09, 2010 1:53 pm    Post subject: Reply with quote

great job! clap
and about the 1920s mesh you are working at, I'd be interested too, since I love the 1920 shape (I often wear that in RL as well, as my modern take on vintage laugh )
great to know your shoulder in healing - didn't even know you were injuried Bruja! surprise hug

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