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About Hand Drawn Objects

 
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JustDenise
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PostPosted: Thu Oct 19, 2006 11:12 am    Post subject: About Hand Drawn Objects Reply with quote

What do you think the general consensus is about drawing an object and all its rotations and using the scans in Tmog?

Does anybody actually do this, or is it just easier to use graphics and textures? I'm capable of drawing quite realistically, and drawing in four rotations. Are there any creators out there I'd know who actually do this?

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annettebrks
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PostPosted: Thu Oct 19, 2006 11:31 am    Post subject: Reply with quote

I've never done that personally, but there have been mentions of it here and there. I don't see why you couldn't scan it and then texture it in your graphics program. If drawing is one of your strengths, that might work out really well for you.
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ruthml
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PostPosted: Thu Oct 19, 2006 12:01 pm    Post subject: Reply with quote

By all means give it a go - I'd love to be able to draw in 4 rotations! I think you'll find it an advantage.
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17mars
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PostPosted: Thu Oct 19, 2006 2:36 pm    Post subject: Reply with quote

I wonder if MJ at Simarillion does that? She does have objects at her site and I know she hand draws skins.
You might pm her.
But even so, Denise, give it a try!
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bruja
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PostPosted: Thu Oct 19, 2006 5:25 pm    Post subject: Reply with quote

I know that I read an interesting milkshape tutorial which used a sketch of a helmet, etc. to make the 3d model for games.

I was fascinated, but it was far above my abilities.
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Fizzii
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PostPosted: Wed Oct 25, 2006 7:58 am    Post subject: Reply with quote

Quote:
What do you think the general consensus is about drawing an object and all its rotations and using the scans in Tmog?

Does anybody actually do this, or is it just easier to use graphics and textures? I'm capable of drawing quite realistically, and drawing in four rotations. Are there any creators out there I'd know who actually do this?


I draw directly on computer from scratch (with tablet). I used to use graphics found on the net, but often they weren't at the right contrast or angle, and since I've improved with practise in painting, I find it easier to make better looking objects now than what I could do before. It's probably not the most efficient way of doing things ;), but I haven't quite explored 3d yet.

I'd also usually draw at least two rotations - one back, one front. I haven't made any objects with four rotations yet (I usually mirror them because they are symmetrical enough), though it is not hard to do, just takes more time ;).

Drawing on paper - it is possible to do, though you might have to do some cleaning up because of scanning to get rid of noise etc. Also, if you use something like pencils the texture of the medium does show up, although it might not be so obvious since you scale it down from the original, but some digital cleaning up would probably be necessary anyway.
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JustDenise
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PostPosted: Wed Oct 25, 2006 8:51 pm    Post subject: Reply with quote

Quote:

Drawing on paper - it is possible to do, though you might have to do some cleaning up because of scanning to get rid of noise etc. Also, if you use something like pencils the texture of the medium does show up, although it might not be so obvious since you scale it down from the original, but some digital cleaning up would probably be necessary anyway.


Yes. I *do* usually use colored pencils, but a few tests just running stuff through the scanner at the correct sizes is leading me to believe it will be a hassle cleaning up *all* the marks. I'm going to try using brush markers on vellum or something like that next.

It's slow going, but I want to do it right.

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Kate
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PostPosted: Sun Jun 03, 2007 11:44 am    Post subject: Reply with quote

I used to hand draw all rotations, I've done this for quite a few old sets I've got online. It is hard work though and often the results don't really stack up too well against 3D objects, its very time consuming and you've got to have a very clear idea in your mind of how the structure of your item works, its no good if its obviously much taller in one view, or if the colours and lighting are wildly inconsistent with regular Sims objects. I suppose I rather feel that if someone has learned the skills required to create really Sim-realistic items by hand drawing them, then they're smart enough to learn 3D modeling which is, imo, infinitely more satisfying because you get good, consistent results much faster with considerably less effort!

Using photographs rarely works, to be honest it does kind of annoy me a little when I see people have made objects from pictures with no thought of the fact the angle of the item in the photo doesn't remotely work with the isometric view in the game and it does look a little bit tired.
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Raeven
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PostPosted: Sun Jun 03, 2007 6:43 pm    Post subject: Reply with quote

As a downloader I find I tend to prefer the well drawn objects over 3D objects. The 3D models have a distinct look that does not usually fit into the sim environment and even less so with other artists work.

It always seemed to me that the ideal solution might be if someone was willing to make their base object in the 3D modeler and then come round after and (re)Texture it by hand - twice as much work.

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bruja
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PostPosted: Sun Jun 03, 2007 10:18 pm    Post subject: Reply with quote

Raeven wrote:
It always seemed to me that the ideal solution might be if someone was willing to make their base object in the 3D modeler and then come round after and (re)Texture it by hand - twice as much work.


Oh yes, that's how I'd like to be able to make objects!

I guess we all need to dream, and I've given up hoping I'll ever play professional football. sad

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Auntie Rosebud
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PostPosted: Sun Oct 17, 2010 10:14 pm    Post subject: Reply with quote

Raeven wrote:
It always seemed to me that the ideal solution might be if someone was willing to make their base object in the 3D modeler and then come round after and (re)Texture it by hand - twice as much work.

I was thinking (if I ever tried making an object) that I'd rough out a shape... all I have for 3D is Photoshop's 3D tool but I thought it would be a good guide for skewing and lighting. And then take flat textures and use the transform tool to glue them to the right plane.
Wouldn't be easy to wrap around anything though. I see that now, when I try to navigate through the process in my mind. It would be fine for a table but not an upholstered chair. You think?

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