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TUTORIAL: Adding Skintones: a quick tutorial

 
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bruja
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PostPosted: Wed Nov 15, 2006 4:39 pm    Post subject: TUTORIAL: Adding Skintones: a quick tutorial Reply with quote

Since some skinners (and even Maxis) may make a skin in one skintone only, you may find that you want to make an additional bmp in a different skintone.

Luckily, this is very easy to do.

The Maxis busboy, (also used for the Home Grocery Delivery NPC at Simblesse Oblige), is light skintone only. We'll use that as the example in this tutorial.

The mesh for the Maxis busboy has been extracted and renamed to make a playable skin, using the name B1ERmafit_bboy. The (light skintone) bmp was extracted and named B1ERmafitlgt_bboy.bmp. An exact copy of that bmp was renamed 'Scooter's Apron' for use in several tutorials.

The zip includes the mesh (skn and cmx) for the playable busboy, and the Scooter's Apron bmp. (This is the same zip as the one provided in the Scooter: Beginner's Skin Recolour Tutorial, provided here for the convenience of those who didn't do that tutorial).



Scooter's Apron.zip
 Description:
Zip contains the B1ERmafit mesh (cmx and skn) and a Scooter's Apron bmp for use in this tutorial.

Download
 Filename:  Scooter's Apron.zip
 Filesize:  52.41 KB
 Downloaded:  577 Time(s)



Last edited by bruja on Fri Mar 02, 2007 3:28 pm; edited 2 times in total
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bruja
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PostPosted: Wed Nov 15, 2006 4:44 pm    Post subject: Reply with quote

Steps to making the new skintone:

1, Open a new image 256x256 pixels (transparent background), and name it appropriately. In this case, we'll use B1ERmafit_NEW. Note that you don't use a skintone designator after the 'mafit' part of the image name.

2. Copy the bmp for which you want to make new skintones into this images as a new layer. (You can use the Scooter's Apron bmp, or the bmp from the Skins folder of the Home Grocery Delivery boy [B1ERmafitlgt_bboy] to copy and paste, whichever is more convenient, since the two are identical bitmap images.)



Changing skintone new image.jpg
 Description:
Setting up a working image to change the skintone of a bmp
 Filesize:  20.46 KB
 Viewed:  6485 Time(s)

Changing skintone new image.jpg


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bruja
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PostPosted: Wed Nov 15, 2006 4:50 pm    Post subject: Reply with quote

Use the freehand (point-to-point) selection tool to select all the visible skin in the pasted layer.

In this example, that layer is labelled Scooter.



Skin Selected.jpg
 Description:
All the visible skin in the bmp has been selected.
 Filesize:  22.13 KB
 Viewed:  6484 Time(s)

Skin Selected.jpg


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bruja
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PostPosted: Wed Nov 15, 2006 4:53 pm    Post subject: Reply with quote

Now delete the selection.

(The checkered bit you see underneath is the transparent background which is the bottom layer.)



Skin Deleted.jpg
 Description:
Image as it appears with skin deleted.
 Filesize:  22.86 KB
 Viewed:  6483 Time(s)

Skin Deleted.jpg


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bruja
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PostPosted: Wed Nov 15, 2006 5:10 pm    Post subject: Reply with quote

For the purposes of this tutorial, here's a zip containing the adult male fit nudes in 256x256 pixel size.

To get a complete set of Maxis nude skins, you can either download them , or, if you use a PC, extract them yourself using Skin Doctor. Both Skin Doctor and the nude set are available from SimPrograms:

http://www.simprograms.com/programs_sims1_skin-editors.jsp.

If you use a pc, you need Skin Doctor, even if you never intend to make a skin.

[Additional information: You need to have a full set of Maxis nude skins when you take up serious skinning. I recommend that you keep a set of 512x512 pixel nudes, because that's a good size to work in, so that you can see what you're doing.

To make your 512x512 set, download the Maxis nude set (256x256), and resize them to 512x512.
]



ma nudes 256x256.zip
 Description:
mafit nudes 256x256 pixels

Download
 Filename:  ma nudes 256x256.zip
 Filesize:  138.33 KB
 Downloaded:  618 Time(s)



Last edited by bruja on Sat Jan 24, 2009 3:46 pm; edited 1 time in total
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bruja
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PostPosted: Wed Nov 15, 2006 5:26 pm    Post subject: Reply with quote

Now you can unzip the nude skins, and slide them into your working image between the transparent background layer and the Scooter clothing layer.



Dark Skintone Nude Pasted.jpg
 Description:
Showing the dark nude bmp copied and pasted into the working image between the transparent background and the Scooter clothing layer
 Filesize:  23 KB
 Viewed:  6480 Time(s)

Dark Skintone Nude Pasted.jpg


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bruja
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PostPosted: Wed Nov 15, 2006 5:28 pm    Post subject: Reply with quote

Copy and paste the other skintones, so that you have a complete set in place.


All skintones Pasted.jpg
 Description:
Complete set of skintones in place.
 Filesize:  25.54 KB
 Viewed:  6479 Time(s)

All skintones Pasted.jpg


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bruja
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PostPosted: Wed Nov 15, 2006 6:30 pm    Post subject: Reply with quote

You can now make your bmp's easily by using 'Save COPY as' bmp, and adding the 3 letter code for the appropriate skintone in the file name of each bmp.

(If you are using Gimp, you will have to flatten the image before saving, then immediately undo the flattening after saving.)

Then open each of the new bmp files that you have, and reduce colour depth to 8 bit/indexed mode. The new bmp's will be ready to place in your Skins file and use in your game. thumbsup
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