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Tutorial: Using Milkshape to add accessory to body mesh Done

 
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bruja
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PostPosted: Fri Nov 17, 2006 3:52 pm    Post subject: Tutorial: Using Milkshape to add accessory to body mesh Done Reply with quote

I've now spent a year trying to learn how to do this.

I've had assistance from several people, to whom I am very grateful. Despite all the suggestions, however, I'm still failing every time I try.

Milkshape really hurts my eyes, so I find that I can't experiment with it for very long or for very often.

:frustr :banghead: :dontgetit

I need explicit, step by step instructions, starting from the stage where I have a Maxis body mesh and a Maxis hat mesh, and proceeding to the point where they are combined into one mesh, using one bmp. Including the instructions for making the bmp.

:cryhelp
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mtaman
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PostPosted: Fri Nov 17, 2006 11:18 pm    Post subject: Reply with quote

I am going to assume you have a mesh for the body and a mesh for the hat already, each with it's own bmp. Image 1 are my bmps that I will be using, the 256x256 body and two 64x64 hat bmps.
First make your new bmp.
Take your body bmp and paste a copy of the UV Map as a new layer. This will help show you where you can safely paste the hat bmp.
In the lower left in the area that would be normally part of the sleeve, we will place the bmp for the hat , resizing the hat bmp to fit in the area while keeping it's proportions. This area can comfortably hold a 64x64 bmp. Delete the UV map and save your new bmp. Image 2 shows that I had to resize one of my bmps to fit in the area allowed as the body mesh has a section that takes up part of the sleeve.


Last edited by mtaman on Sat Nov 18, 2006 12:04 am; edited 1 time in total
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mtaman
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PostPosted: Fri Nov 17, 2006 11:45 pm    Post subject: Reply with quote

Import your body mesh into MilkShape. Save it as a .ms3d file. Close.
Open LithUnwrap http://files.seriouszone.com/download.php?fileid=198
Select File/Model/Open Browse to find your saved file.
Select/Face and draw a square around the arms on the lower left.
Edit/Flip/Vertical move up to cover the arms at the top. Get them as closely positioned on top of each other as possible. Click someplace on the bmp.
Select/Face Draw a square around the arms.
Edit/Weld/Apply/Ok/Close
Tools/Optimize Model/Ok/Ok
File/Model/Save as the .ms3d file
Image 3 shows what it will look like in LithUnwrap just before saving.


Last edited by mtaman on Sat Nov 18, 2006 12:06 am; edited 2 times in total
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mtaman
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PostPosted: Sat Nov 18, 2006 12:04 am    Post subject: Reply with quote

Open .ms3d file in MilkShape
Import hat mesh. Select both groups and assign the new body bmp to them.
Open TCE. Select the hat mesh. Scale to fit it's section of the bmp. Close TCE.
Re-group both groups into one.
Export your mesh.
Image 4 shows all the different meshs scaled and moved to their right places.
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bruja
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PostPosted: Sat Nov 18, 2006 1:21 am    Post subject: Reply with quote

:hugs4

Thank you so much! I'm going to spend the weekend working on the those combined meshes. Maybe this time I can finally get it right!
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bruja
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PostPosted: Sat Nov 18, 2006 7:20 pm    Post subject: Reply with quote

Why does the bmp show up in your Lithunwrap and not in mine?
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mtaman
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PostPosted: Sat Nov 18, 2006 8:45 pm    Post subject: Reply with quote

Before you save the mesh as a ms3d file, make sure you have assigned the bmp to it in Milkshape. Then the ms3d file will carry the bmp info with it.

You don't really need the bmp to work with LithUnwrap, you're working with the mesh not the bmp, but it's nice to have a preview of where it will lay on the bmp.
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bruja
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PostPosted: Sat Nov 18, 2006 8:48 pm    Post subject: Reply with quote

:elefant :elefant :elefant

Yes! I followed your instructions, including the ones from the last time you explained this, and I finally hit all the right buttons in the right order!!!

:smt055 :smt058 :merci

I wonder if I can do it again?
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TheIms3
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PostPosted: Sat Nov 18, 2006 11:49 pm    Post subject: Reply with quote

Oh, boy, I am SO not ready for 3D work....
It looks good, though. How exciting to be able to grasp a new concept!

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"Therefore, if anyone is in Christ, he is a new creation. The old has passed away, Behold, the new has come."
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bruja
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PostPosted: Sat Nov 18, 2006 11:56 pm    Post subject: Reply with quote

TheIms3 wrote:
Oh, boy, I am SO not ready for 3D work....
It looks good, though. How exciting to be able to grasp a new concept!


The concept took me 30 seconds, a few years ago. Figuring out how to use Milkshape, and when to use Milkshape and when to use LithUnwrap took ne about 4 years.

For some reason, my (fully paid for) copy of Milkshape doesn't have a functioning Help file, seems to be unable to access it online, and won't accept a downloaded copy. So trying to figure out what controls did what turned out to be a nightmare, especially since Milkshape is hard on the (admittedly aging) eyes, and I haven't found a way to make some of the windows in it large enough to see clearly.
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